Huge improvement in preformance


Last update came out to be total failure in terms of performance, especially at older devices. But problem is solved. The main reason of this so bad performance was Universal Render Pipeline, that i set in half of developement. I had to change this back to Built-in Render Pipeline. Looks like new URP doesn't supporm older versions of android well. Besides i did some homework on optymizing code and settings for android so now it work like it should - smooth :) Also I fixed some critical bugs that i didnt see earlier with pausing game and showing tutorial at start screen.

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